ResultsStuff I learntQuantity over qualityBuild in publicWhat I think is ingenious ≠ What people want to useFailure desensitisation is realYou are limited by what you knowMake making a habitBuild a mockupBrainstorm from a pivot pointData is vitalProcess over outcomeThinking through makingStuff to be mindful ofWhat's nextAppendix
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30 apps in 30 days. 4 Featured. 1 Number 1 Product of the day.
Imagine what would be the results if I spent the time only building one app.
I love building things. But building my own personal projects is always lonely and unmotivating. Building in public gives you the incentive to keep going. It also open you up to feedback to keep improving.
I thought 90% of my ideas were absolute genius. Unfortunately, most didn't perform very well. In fact, it's those apps that I thought won't be a success that got featured on ProductHunt.
Predicting app success is just about as accurate as predicting the stock market.
Forget about making predictions. Build and test.
The first few days were difficult. It was hard to accept that my ideas weren't a hit! Thankfully, since I knew I still had more than a dozen of tries left, failure didn't hit me that hard.
Towards the end, I stopped getting emotionally affected by the results, since I knew I can't control them.
Keep trying, keep failing, have fun!
I reached somewhat of a bottleneck towards the end. My ideas were bounded by what I knew at the moment.
I think the best way to have more ideas is to live more!
By experiencing more of life, you will have more ideas on how to improve it.
I spent the first 2-4 hours each morning on the 30 apps project.
I felt so alive the whole day after!
Expressing our creativity is innate to our human nature (at least it is to me!).
Setup a fixed schedule to do things you love.
It's the easiest way to pursue your passion and still have enough time to complete other work!
Build just enough for people to know what you are talking about.
My favorite wireframing tool is whimsical.com. It's simple to use and prevents me from sweating over the details.
Great artists steal!
Look at what is already successful then make it better.
SideNotion is inspired by similar tools such as slid.cc
Setup a pipeline to get data on indicators of success (visitors, subscribers, upvotes, etc).
There are some ideas I didn't have time to set them up (SharePass, Knowtion, BloodStockBot).
This makes it difficult to decide if I should continue working on them later on.
Trust in the process cannot be overstated. On the 8th day, I was starting to doubt myself due to the lack of "positive" results.
Thankfully, I didn't quit because I was doing a challenge.
Focus on the process since outcomes are out of our control.
The best way learn how to make, is to make!
All of the above conclusions, came about from my own experience making.
Undertaking this project means exposing yourself to a large amount of external validation.
ProductHunt's UI is designed to make one attached to how much validation one gets.
Towards the end of the project, I notice myself spending more time on ProductHunt checking if my new product was a hit.
Modern user interfaces are designed like slot machines.
Their variable reward mechanisms keep us coming back for more in our seek for the next dopamine rush.
Be mindful on how you spend your attention. It's priceless!
I will be build and release 4 full-blown apps in the next 24 days.
30 Apps in 30 Days Done ✅ Results on ProductHunt App 22: SideNotion - #1 Product of the day App 18: MyCauses - Featured App 17: Mindful Buy - Featured App 16: Mindful Tab - Featured What's next? I will be build and release 4 full-blown apps in the next 24 days. (4 in 24) 1. SideNotion 2. MindfulTab 3. MindfulBuy 4. MyCauses Reflections and data analysis https://30apps.me/conclusion-of-30-app-in-30-days